


Though the developers tried to make the "coolness" theme fit into the world of Resident Evil, Mikami felt it strayed too far from the series' survival horror roots and gradually convinced all of the staff members to make the game independent from it. This new direction required the team to make a trip to Europe, where they spent 11 days in the United Kingdom and Spain, photographing things like Gothic statues, bricks, and stone pavements for use in textures. As Kamiya felt the playable character did not look brave and heroic enough in battles from a fixed angle, he decided to drop the prerendered backgrounds from previous installments and instead opted for a dynamic camera system. The story was based on unraveling the mystery surrounding the body of protagonist Tony, an invincible man with skills and an intellect exceeding that of normal people, with his superhuman abilities explained with biotechnology. Around the turn of the millennium, Resident Evil 2 writer Noboru Sugimura created a scenario for the game, based on Kamiya's idea to make a "cool" and "stylish" action game. The first version was directed by Hideki Kamiya. Resident Evil 4 - All Beta Footage Īll the footage available of the prototypes of Resident Evil 4 / Resident Evil 3,5.00: trailer - Fog version / progenitor virus01:12 Nintendo E3 2003 press conference gameplay reveal03:58 2003 gameplay - Paranormal / hook man version08:59 2004 beta gameplayWikipedia: Resident Evil 4 underwent a lengthy development, during which at least four versions of the game were discarded.
